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The Slimetastic Adventure

Project Type

School Prototype

Role

Level Design/Gamedesign

Team Size

9 People

Tools

Unity Engine

Platform

PC - Windows

Duration

3 Months

Youtube Teaser

Overview =
We had to create this demo version of a game as part of our 2nd final semester project.

I was one of the Game designers, better to say the Level designer for the game, and I managed to make Layouts, White boxes and final designs for and in the game.

Detailed info‘s =
Department duty‘s:
Since I was in Game design too, I had to help the other 2 Game designers at first with the finding of mechanics, story, main character inspiration and other stuff.

Later, I then made the first Level layout sketches with some help, and managed to make a final one.

After that I did White boxing in the game so that it can be played and tested by external people.

In all that time I made the 2nd Layout for Level 2 and made the Whitebox in this one.

For the end I placed all the tile sets in Level one, firstly I had to cut them and then place each tile separately.

But there was also a small problem, we had some arguments in the group and our UI Person left, and since I was finished, I also took on that role and made some changes and the final UI in the game + placed it inside.

Game description:
This game is about a small slime that was left alone in a cave and must find its way out in a cute stretch and jump gameplay.

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