top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

The Slimetastic Adventure

Date

Beginning: 17.3.2024
Duration: 3 Monate
Release: 14.11.2024

Role

Level Design/Gamedesign

Project type/Team size: School Prototyp, 9 People
Software: Unity Engine
Languages: C#
Development time: 3 months
Platform: Windows

Overview:
- We had to create this demo version of a game as part of our 2nd final semester project.
- There was a division of roles with three graphic designers, three game designers, two programmers, and one team leader. Since we only had three months, it is still unfinished and a prototype.
- I was one of the Game designers, better to say the Level designer for the game, and I managed to make Layouts, White boxes and final designs for and in the game
- This game is about a small slime that was left alone in a cave and must find its way out in a cute stretch and jump gameplay (compared to the angry bird’s games)

Tasks and how I’ve done it:
- Since I was in Game design too, I had to help the other 2 Game designers at first with the finding of mechanics, story, main character inspiration and other stuff.
- Later, I then made the first Level layout sketches with some help, and managed to make a final one
- After that I did White boxing in the game so that it can be played and tested by external people
- In all that time I made the 2nd Layout for Level 2 and made the Whitebox in this one
- For the end I placed all the tile sets in Level one, firstly I had to cut them and then place each tile separately
- But there was also a small problem, we had some arguments in the group and our UI Person left, and since I was finished, I also took on that role and made some changes and the final UI in the game + placed it inside

bottom of page