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Post Apocalypse

Date

Beginning: 1.4.2025
Duration: almost 3 months
Release: 24.6.2025

Role

Teamlead, Programming Support/Engine helper

Project type/Team size: School Prototyp, 8 People
Software: Unity Engine, Github
Languages: C#
Development time: 3 months
Platform: Windows

Overview:
- We had to create this demo version of a game as a 4rd semester project in our course.
- There was a division of roles with 3 Artists, 3 game designers, 1 programmer, and 1 team leader. Since we only had 3 months, it is unfinished and a prototype.
- In this survival-like action game, you play as a postman who delivers to people after a few bombs have fallen (which unfortunately only mutated animals instead of killing humans) and these people also have important information. Find files, collect food and dont run out of it!

Tasks and how I’ve done it:
- At the beginning, I actually wanted to go more in the programming direction, but since we couldn't find a team leader for the project, I took on this role, but only on the condition that I could support and help the programmer.
- As a result, I took on more of the game design aspects (documents, management, meetings, and organizational tasks).
- Basically, I also helped with level design on the final layouts.
- Additionally, I assisted in the engine with animations for the mutants, player, the intro, and the sounds.
- I searched for all the sounds myself and integrated them into the engine and code.
- I also integrated the animations of the mutants (those that move) into the engine and code.
- I also did the animation of the side mutants (that you don’t attack and serve as decoration) + individual elements like the sandstorm in engine.
- And the biggest challenge was really the intro and the player animation. Due to time pressure, we couldn’t implement idle animations for the player, yet we needed a starting point, which meant I had to experiment a lot and work with transitions in the script and in engine until it worked.
- The intro was even trickier since we had never dealt with something like that before. First, I animated the respective backgrounds and kept the beginning as it was, and in the middle, I had to frequently test the timing for reading, moving, and making the text appear.

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