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Cozy Spaceship

Project Type

School Prototype

Role

Leveldesigner, Programmer

Team Size

1 Person

Tools

Unity Engine, Github

Platform

PC - Windows

Duration

1 Month

Youtube Teaser

Overview =
This Project was my last big project for the school, we had a big solo Task where we should write a Scientific theory work with 30 Pages about a topic of our liking, after this we should work on a game inspired by this theory work.

I picked the Topic “PCG- Procedural Content Generation, in Games, how effective is it and could Level designers shiver in fear of being replaced?”. If you want to see the Theory work you can contact me, here is the following Game I made from the Theory.

Goal was to make a Room that has a Level design look, the same room that is generated with a fixed Seed and one that is always random generated. To show if Level design is important or if “Creativity” can come from AI’s that also have a special number of rules.

Detailed info‘s =
Department duty‘s:
Since I only had 1 Month, I truly had to crunch many ideas I had… We actually had 3 Months in total, but 1 Month was gone because of the whole Theory work and 1 Month was much schoolwork since we had lessons and main work to do.

But in that 1 Month I focused on many things, balance between coding and level designing. So, I made 5 Phases and started with the first, Idea finding (meaning Key Features, Genre, Story and such).

After completing this I started and finished the Second phase in making mood boards for each room, for the decorations, mood, cat and person and much more + I also found the perfect Objects on Sketchfab and downloaded some.

For the Third Phase I made sketches of the room and spaceship, on how big it should be, where the rooms are and what objects should be in the Self-made room. After completing this I directly made this in Engine as a Whitebox and completed this stage.

Now the 5th Phase came, the worst one, only 2 Weeks left for the whole programming, TDD documentation and fixing… But I managed to make it! I made 5 different systems that drag the Room Coordinates, spawn big, small, deco, ground or wall objects and even implemented sounds, lights, skyboxes and much more that can be seen in the Video.

Game description:
You don’t want to live on the Earth, all the hate, dying earth and bad payment pisses you off, so in the year 2049 you take your cat fluffy with you, steal a family ship meant for a rich family, and fly up into the space to stay alone and chill.

You gladly have knowledge of Computers, Technics and such, also there is a book that explains how to drive, and you have everything you need on this Ship. You have to complete daily tasks and get points, you can just chill or watch the View outside of windows.

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