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Behind the Quest

Date

Beginning: 22.9.2024
Duration: 4 Months (a half year fixing)
Release: 23.6.2025

Role

Programmer

Project type/Team size: School Prototyp, 8 People
Software: Unity Engine, Github
Languages: C#
Development time: 4 months
Platform: Windows

Overview:
- We had to create this demo version of a game as a 3rd semester project in our course.
- There was a division of roles with 3 graphic designers, 3 game designers, 1 programmer, and 1 team leader. Since we only had 4 months, it was unfinished and a prototype.
- In this game you’re not the main character, you’re the NPC that completes tasks for the main characters that enter your store, you live in a MMORPG, and all the players want potions from you, so while you send them on quests, you make potions for them. But be aware, you have a time limit and limited resources.

Tasks and how I’ve done it:
- Disclaimer = This was probably the hardest game I’ve ever made. The problem on this was not only that we only had 4 Months, but also only 3 days a week to work on the game because we still had lessons going on. And despite that all, the group was in chaos, and no one could work properly. Still the game is finished, but sadly has many bugs, I’m still proud of it and it can be played freely
- My Job in this game was the coding part, I firstly made myself a half Whitebox with only cubes and color so that I can concentrate and doing the movements, mechanics and screens
- After the easier stuff was made I made scripts that control the amount of objects that are in the boxes for the ingredients (for potions).
- When this worked, I made the logic for the Mini Quest and side quest system + the Dialog with the NPC where you can choose responses
- Since the departments didn’t work so properly, I put some stuff in the scene myself, meaning I made the Level design placement since this department was also overloaded with tasks
- But since nothing worked well the game didn’t do, with many new codes some old ones destroyed themselves, and since we didn’t do proper Testing’s, we ran out of time and had very less playtesting’s, meaning we hadn’t had time to fix mistakes
- Still the game is running, its fixed, I also did the animations for the main player that comes in to get a quest and potions + the lights and atmosphere

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