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Broken Facility
Project Type
School Prototype (Leveldesign Project)
Role
Leveldesign & Programming + Sound and Narrativ
Team Size
2 People
Tools
Unity Engine & Github
Platform
PC - Windows
Duration
3 Months
Link
Overview =
This project is not a finished game, it is a Prototype for a school project that I did with a second Person. We had our inspiration in BioShock and wanted to do something underwater like.
The task was to design a level that consists of multiple layers, bosses, challenges, and exciting elements. For this task, we only had 2-3 months, which meant that the focus was solely on level design, but sound, narrative and programming was made by me because of extra time and motivation.
Detailed info‘s =
Department duty‘s:
- First, making an Idea (Mood boards) and Sketches for a map layout to find a vision
- Secondly to build the made vision in Unity as a Whitebox firstly
- Thirdly to make the Finals inside Unity
Get Objects and make them game ready (Sketchfab),
Place final Objects inside the 3 Floors,
Finalize the Materials, mood and Global Volume,
For the last Week as an extra feature I couldn’t program much, so I made Letters inside the Game to visualize what Quests/Sounds etc. would be inside,
Make Light, feeling and the Environment like in the Mood boards,
Game description:
Genre: first person, Shooter (Survival & Strategy)
Setting: Fantasy, Underwater military ruin (you play inside the ruin, not in the water)
Mood: Gloomy, not friendly, eerie but not horror
Story/etc.:
You are a worker there, the building was made to collect minerals and such, but when the workers found a special mineral monsters attacked the base, the upper level (the place over all 3 Floors) collapsed, not letting anyone out. You are left alone und woken up after being unconscious.
You are alone in an underwater base. Where are the others and how do you find out? You now must figure this out by fighting off monsters and solving puzzles.















