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Duckly Escape
Date
Beginning: 1.9.2024
Duration: 3 Months
Release: 10.12.2024
Department
Lead, Leveldesign, Programmer, Artist and Sound + Game Designer
Link
Project type/Team size: Full game, 1 Person
Software: Unity Engine
Languages: C#
Development time: 3 months + fixing 1 Month
Platform: Windows
Overview:
- This game originated in my free time; I worked on it after school or during the holidays. I had the idea since the release of 'The Slimetastic Adventure' and it was my first game that I developed completely on my own.
- It’s about a small duck who got sent into space to explore a planet too small for humans. But it’s trapped on there and can’t find out. But the end is clear. A portal.
- It’s for every age, but still sometimes there a swears that I covered up in the story panels where the duck is talking to the player.
Tasks and how I’ve done it:
- First, I developed the story. Sprites and graphics were already finished, because I did them in a lesson we had.
- After completing the first story, I created the level layouts, then the first white boxes, and colliders in the game + tested everything.
- In about a month, I programmed everything, like the animations, collectable Objects, enemy control, player movement, item logic, and many other scripts.
- Then I also did the actual Level design and placed the tiles over the white boxes that were just place holders + made the atmosphere cozier.
- Last month, I mainly played with others to give them a glimpse of the game and receive feedback to make the game better.
- Later, I completed the screens and canvas pages and released the game.
- New: Since 2025 I’ve been working more on the game and it got improved with the Story, Atmosphere, Gameplay and Screens, I had some Devlogs and its finished.

















