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Duckly Escape

Project Type

Full game

Role

Lead, Leveldesign, Programmer, Artist and Sound + Game Designer

Team Size

1 Person (Solo)

Tools

Unity Engine, Github

Platform

PC - Windows

Duration

3-4 Months

Overview =
This game originated in my free time. I worked on it after school or during holidays. I had the idea since the release of 'The Slimetastic Adventure' and it was my first game that I developed completely on my own.

It’s for every age, but still sometimes there a swears that I covered up in the story panels where the duck is talking to the player.

Detailed info‘s =
Department duty‘s:
First, I developed the story. Sprites and graphics were already finished, because I did them in a lesson we had.
After completing the first story, I created the level layouts, then the first white boxes, and colliders in the game + tested everything.
In about a month, I programmed everything, like the animations, collectable Objects, enemy control, player movement, item logic, and many other scripts.
Then I also did the actual Level design and placed the tiles over the white boxes that were just place holders + made the atmosphere cozier.
Last month, I mainly played with others to give them a glimpse of the game and receive feedback to make the game better.
Later, I completed the screens and canvas pages and released the game.

New: Since 2025 I’ve been working more on the game and it got improved with the Story, Atmosphere, Gameplay and Screens, I had some Devlogs and its finished.

Game description:
It’s about a small duck who got sent into space to explore a planet too small for humans. But it’s trapped on there and can’t find out. But the end is clear. A portal.

Playtestings:
I also did many Playtest’s, some with older People, some with Younger people.
I also had a talk about the game at a Developer Meeting and I presented this game on some cons and also put it on display and for playtesting on some events from my school.

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